Wednesday, March 28, 2007

Second Life Crashed My Computer.. Twice.

Yup. And let me tell you, that was not fun. Right now I'm scared to even start the game, so I'm leaving it alone for now. It happened twice, on start-up of the game, when during the loading process the screen just froze up and after a while I got a Blue Screen of Death that informed me that Windows had shut down to protect the system. Great. Thank you, SecondLife!

It all started off well. Well, reasonably well. I couldn't for the life of me figure out how to change the appearance of my gothic chick and change her make-up, so I ended up creating another character. Sorry guys, I'll friend your characters as soon as I can. My new name is Kolibri Yoshikawa, and she at least looks the way I want her to look, which is major progress in my book. I was enjoying myself for a while even. I visited several places, like Second Sweden, Little Stockholm, and I even found Knightsbridge, London, that looked very ellaborate and even had its little tube station with an underground club. I also ended up going to Osaka, Japan and Rome, Italy! That fountain in Rome really impressed me and I ended up sitting down on the edge there and meditating for a while. So it's all good and fun, but now I'm scared to play! I'm not quite sure what to do about this error and how to fix it.. How very very annoying.

Anyway, hope you like the screenshots. Technology hates me today.

- Eve.

Tuesday, March 27, 2007

The Blogosphere

Some blogs that might be interesting sprung to my mind as I thought about this assignment.

Wiliam Gibson keeps a blog. http://www.williamgibsonbooks.com/blog/blog.asp

So does Neil Gaiman - http://www.neilgaiman.com/journal/

And Stephen King!

And this might not interest many, but I'm a fan of Ragnar Tornquist and his games (The Longest Journey, Dreamfall) and he keeps a very interesting blog and has a fascinating writing style: http://ragnartornquist.com/

All of these blogs above are updated often (except for Stephen King, lazy bugger. Proabably spends all his time time roamings the woods of Maine) and I like that. I guess I like reading about authors whose books I've read, to see what their interests are and what they do in their day-to-day lives. And people with other interests can find blogs from famous people in whatever field, anything from music stars to nuclear scientists.

This is another blog I used in our previous course, Information Architecture. It's about a guy who is addicted to World of Warcraft. http://worldofwarcraft.areblogs.com/

That's it for now!

- Eve.

Monday, March 26, 2007

Digital Cultures

As I embark on attempting to describe what the term digital cultures means to me, I first want to reflect on a few things from the articles we were supposed to read for this week. In the first article by Elizabeth Reid, "Virtual Worlds: Culture and Imagination", it was interesting for me to read the descriptions and analysis of the MUD universe. Though I guess MUDs are an outdated concept, their essence lives on in more ellaborate games today, those famous MMORPGs. There were many things that I recognized and had encountered myself during roleplaying and gaming experiences, especially the mentioned gender issue. Even though in "World of Warcraft" almost all of my characters have been female, I have very often been referred to as a male in social encounters, quests and party chat. I even remember one time when I was playing my female night elf rogue and someone said to me "It's nice to meet a female night elf rogue that's actually female". I was taken aback by this comment at first, but then I thought about it and considered the appearance of the night elf females, which are undoubtedly appealing to the male gaze and are often used in promotional posters to attract teenage boys to the game. No wonder they end up playing them! I even once saw a video where they had removed the character's clothes and made them dance. Can that be called digital discrimination in any way? Doesn't seem so to me, since the conceptual appearance of the character has been created by Blizzard, and they are very well aware of the things a player can do with it. They probably even encourage it.

The second article, "Teaching An Old Genre New Tricks: The Diary on the Internet" seemed more argumentative to me and so I suddenly found myself arguing with the article, making little notes and comments here and there on the sheets of paper. I guess what struck me as surpising was the author's notion that most blogs were used as full disclosures of the writer's thoughts and feelings. Though this might be true in some cases, I don't really think that the majority of people do that kind of thing, at least not for a long time. My usage of blogging has changed over the years as well. I remember setting up my first online diary and one of the comments I received about it. It was a guy who started avidly reading my journal and complementing me for my honesty and exposure. He said he rarely encountered blogs that held as much emotion and truthfulness as mine. That made me think about the way I write and to whom. One of the arguments in the article was that authors of online journals write for a specific audience and want to invite people to read their entries, encouraging growth in the reciprocal exchange of thoughts and ideas. But I think that a large part of bloggers don't really spend much time thinking about it. We're aware of the fact that there are thousands, millions, billions of blogs out there, and there are so many people writing so many entries at the same time. The massive amount of text diminishes the possibility of a large audience. Many of the blogs are just like regular people, lost in the crowd of multitude. And so when I write, I'm aware of this, and my expectations of audience are low and the audience itself is controlled, often reduced to the people I want to read my blog. So perhaps the narcissism factor of online diaries might not be as big as one might think. The vast space of internet gives the user a sense of privacy, even though his thoughts are theoretically available for anyone to read. Just like the vast space of Earth, or even the Universe, can makes us feel alone even in a densely populated area.

So what do digital cultures mean to me? A new state of consciousness and connectivity, on one hand. An expression of loneliness on the other hand. The ability to freely expess myself and send my thoughts out into the void for anybody to see, hear and feel.. whatever they wish. And if the void talks back to me and echoes the thoughts of someone else instead of my own, then it is still my choice to respond to it or not, to let it affect me or not. But the OFF button isn't always as affective as one might think. Emotions expressed on the internet can be just as powerful and haunting as the ones experienced in real life. 'Real life'. I think this term is becoming outdated. If people meet, build relationships and express themselves on the internet and these experiences affect their lives and their personality, why shouldn't they be able to call them real? In the future, I envision no distinctions between digital and real cultures. A merge of the two, where both are equal partners in the life-long process of developing characters and stories. Where one cannot exist without the other.

Hmm. Did I say 'in the future'? I meant.. Now. Today.

- Eve.

Wednesday, March 21, 2007

The Metaverse

So I came home and tried out "Second Life". It was mildly interesting, if not a bit unusual, since I'm far too used to the movement methods of "World of Warcraft" by now. I didn't say anything about playing that game to my teachers today since I've cancelled my subscription. It's still going to be active for another month or so, but I doubt I'll play since there's no time in my life to do it right now, and no interest. I am very familiar with it though, I've created many characters in it and I still have my lvl70 dwarf priest, my lvl62 night elf rogue, a lvl41 human warlock and a lvl24 blood elf mage. I've deleted the rest. Maybe I'll play again sometime, who knows. But not right now. So anyway, "Second Life". One of the tutorials seemed particularly interesting to me, the one about the search engine and maps. It said that every piece of land in the game was owned by a player, a resident, and that a lot of people enjoyed owning property in the "Metaverse".

This term made me think of Stephenson's "Snow Crash," the required book we have for this course, and which I'm reading right now. It made me think of Hiro Protagonist's journey into the Metaverse, the long High Street of cyberspace, the many avatars wandering down along it, their ghost-like forms never colliding with anyone else, since the street was programmed that way. The Metaverse in the book seems to work just like the universe of "Second Life", and I'm sure the creators of this game are familiar with "Snow Crash". Is it a way to pay homage to the book, or a sign that the inevitable is happening? Who knows, with technology developing as quickly as it is at the moment, soon we will be immersed in these virtual realms just like Hiro Protagonist, living out our lives, dreams, ambitions, making money and creating relationships. One could even argue that in a sense, we are already there.

I also enjoyed viewing the "Second Life" video in one of the tutorial places, about mixed reality experiences. Made me think of Jay Bolter's lecture yesterday in Växjö, about augmented realities. "Second Life" seems to be a step down that road, not only trying to duplicate real life enviroments, but trying to merge the digital and the real into one, into.. something else. Something different. I guess games are often associated with unrealistic experiences, allowing us to do things and go to places we could never actually go. And while yes, there are things you can do in "Second Life" that are very unrealistic, such as flying around, at the same time.. So much of it is a reflection on our real world and our everyday lives. A very strange and fascinating phenomenon indeed. But if I'm going to continue playing, I really have to do something about the appearance of my character. I can live with the name, but I can't live with the ugliness.
That's it for now, I think. Later on I will write my thoughts about digital cultures.

- Eve.
Homework for next time:

Write about 'digital cultures', the experiences and thoughts about this concept and what it means to you. You will do this once more at the end of this course. Do this before Wednesday the 28th!

My Twitter account:
http://twitter.com/digculteve

My SecondLife character:
Kolibri Beaumont

- Eve.

Ohayoo!

This is going to be my course blog for the Digital Cultures class. More interesting posts than this one will come soon, I am sure. But for now - au revoir!

- Eve.